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Frame Rate




Ok, this is still a work in progress (I just posted it over at the brickfilms forums so I may as well post it here too!), keep checking back for more additions.

FRAMES-PER-SECOND or What frame rate should I use?

Part 1:

Understanding the human Visual System

The Phi Phenomenom (or Persistence of Vision)


Ok, so some of you have heard of 'persistence of vision', a physiological theory that states that the human retina RETAINS an image for a certain amount of time, and if that image is replaced quickly enough then we perceive motion. Turns out this is false (well, not false, just way more complicated, and mostly psychological NOT physiological).

In fact, it is more to do with a physchological phenomenom called the Phi Phenomenom, that boils down to about the same thing as 'persistence of vision'. It goes along the lines of:

If the amount of time between a series of brief still images shown to a human is very small (approx 1/20 to 1/5 of a second after the previous image) the human mind perceives the image (assuming it is related... not a dog replaced by a monkey or something!) as a moving image.

In 1978 Anderson and Fisher wrote an article called 'The Myth of Persistence of Vision' in order to stop film makers and film critics refering to it as persistence of vision. ( for more info visit http://www.uca.edu/org/ccsmi/ccsmi/classicwork/Myth%20Revisited.htm )

How about a quick demo?

View this link http://www.privatelessons.net/2d/sample/m01_03.html (ignore the persistence of vision stuff) This link (once loaded) shows two animations, one at 5 fps and one at 12fps. Compare the difference in smoothness, particularly the 12fps one. This is due to the 'phi phenomenom'. That is, your brain perceives fluid (ish) movement in the 12fps stick figure due to it being quickly replaced by a slightly different moving image.

Also check out Bluntman's animation class about frame rate with some cool clips at different rates: http://www.geocities.com/different_wings/animationclass2.htm

Want more information:

http://www.writer2001.com/animprin.htm The Basics of animation
http://www.anotherscene.com/cinema/pov/pov2.html The Flick in Flicker: Persistence of Vision and Phi Phenomenon

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Part 2:

Understanding Framerates:

Ok, so the simple definition of the framerate of a film is:

the number of still frames displayed per second = frames per second (fps)

The fps per second of a given medium depends on a number of things eg, the history and development of the medium.

Current Motion Pictures (at the cinema): 24 fps
Super 8 film: 18 fps
NTSC tv: 29.9 fps
PAL tv: 25 fps
Standard digital video 15 fps
High quality digital video 30 fps

(note: I have not considered the implications of the interlacing of tv, such that two half fields are refreshed per second. ie every second scan line...)

No need to go into the history of why motion pictures are set at 24fps (combo of ease, mechanics, research at the time etc etc) but that is where it sits.

You have probably heard of professional stop motion animators 'shooting on twos' or 'shooting on ones'. That is where they decide to take 2 frames at once (no movement) or 1 frame at a time.

Shooting on twos straight onto film results in a frame rate of 12fps (1/2 of 24fps) (or 9 fps if using super 8 film...)

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Part 3:

"So what frame rate do I film at?", I hear you ask...

Okay, so what this all boils down to is that between 9 and 12 fps seems to be enough to fool the brain into thinking movement is occuring (the phi phenomenom), BUT essentially, the higher the frame rate the better (up to a point, ie too high and you won't notice anyway).

The point is to find a happy medium:

9-12 fps:
Ok, 9-12 fps is great for a quick little film and to practice your animation skills, but it still looks a bit jerky. Yep, even 12 fps can look a little bit... unprofessional?

24 fps:
If you are practicing for a professional future, by all means film at 24fps, but take into account the the increments you need to move arms etc is smaller and the time it takes to make your film will be heaps longer.

Greater than 24 fps:
Time consuming with not much payoff... except if animating direct, at high motion for PAL (25fps) or NTSC tv (29.9 fps).

15 fps:
This (to me, nick/hali) seems to be the happiest medium for a number of reasons:
1. It does give good results for the perception of smooth motion (in general)
2. It is not as time consuming at 24fps, but for only 3 more frames a second than 12fps it looks considerably better.
3. You'll notice that quite a number of codecs (and computers) seem to be able to display animation filmed at 15fps very well. It is just enough re-inforcement for me to choose 15fps due to this. It is also why I don't try 16 or 17fps because I know that for most cases that will be resampled back to 15fps for computer animation files.
4. I'm used to it, and thus I have got good at judging how far to move an arm or leg to get it to move at that speed (probably means I'm too used to 15fps if I ever got a job doing this full time... cough cough)

So, What Frame Rate??

Ok, ok. I would suggest 15fps. It is the good all round frame rate. It gives good, fluid movement perception, matches standard digital video format frame rates AND is much less time consuming, without that much extra payoff, than 24fps.

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There ya go everyone, I've been working on it for a little while and it still isn't quite complete, but hopefully it is some help.
Want to contact me?

Nick Maniatis at h26fsok001@sneakemail.com
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